![]() Don't get me wrong, it's definitely a mindless time waster, but it's a FUN mindless time waster. It doesn't always happen, but in cases like Flip Master I always appreciate when it does. It never ceases to amuse me just how often I'll play a free mobile game that I pretty much wrote off as a mindless time waster, only to find myself enthralled by it. I knew Flip Master was going to be a simple game, but I didn't expect to find myself playing so much of it. You won't receive the benefits from training until it's complete, but you can still use the same character while the timer ticks down with no penalty. Things like making it easier to stick the landing properly, increasing spin speed, and so on will all help you make bank. By spending coins on training, you can increase the likelihood of earning more coins during future attempts. I'd recommend focusing on training first, unless you want to unlock a particular character more.new levels, new jumpers, power-ups, etc), cosmetic items, or training. What you choose to focus on is up to you, but you can spend your earnings on random drops from the prize machine (i.e. Either way, grabbing this stuff will come in handy. Sometimes it's coins, sometimes it's a big ol' red balloon (that's stuffed with coins). Mess up and you'll either lose height or fail entirely, though. This is very tricky to pull off, but if you can straighten your legs out RIGHT before touching the trampoline (and land on your feet, of course), you'll jump even higher. Untuck at the last second for a bigger jump.This will result in fewer points for that specific trick but increase the chances of you not wiping out. If you think you might mess up a landing you can always straighten out while you're still high up in the air or untuck so that you land on your back. You can land on your butt, back, and sometimes your stomach without getting a game over, but managing to land on your feet is what will get you the most height. There's no real penalty for landing on your face or flying off the trampoline entirely, and restarting is quick, so when you first start out just mess around for a bit and get a feel for how your jumper moves. Tucking and untucking is as simple as holding and letting go of the screen, yes, but the timing of the spins is where the challenge comes in. Take your time to get used to the movement.
0 Comments
Leave a Reply. |